vampireketsuki, on 04 April 2012 - 11:13 AM, said:
It would be closer in comparison to asking him to play with only a putter, not all his clubs.
Just completely unacceptable no matter how you try to word it.
Powergal, on 04 April 2012 - 01:50 PM, said:
1. The Tekko game room is not just meant to be for competitive gaming. It is also for casual gaming and for introducing convention goers to games with which they may not be familiar. Remember, the Tekkoshocon experience is built around meeting new people and trying new things. Last year the pendulum swung too far one way; this year it appears that perhaps it swung too far the other way. No transition is without flaw and we appreciate your patience and well structured feedback. It is better to hear why the tournament brackets didn't work, for example, than simply that they didn't work.
2. I see the forum word filters popping up and a lot of CAPITAL LETTERS. We are eager to work with new partners next year to bolster the competitive side of the gaming experience. However, neither I as Tekkoshocon Chair nor the President nor the Board of our organization will approve of forming a partnership with individuals or a group that chooses to use obscene or abusive language in a forum context.
If we form a partnership, we are trusting those partners with protecting and enhancing Tekkoshocon's image and name not just with competitive gamers, but with the eleven year old girl who walks into the game room with her mother and wants to try BlazBlue. How you approach the eight year old boy who beats the computer at Smash all the time at home but has never experienced real competition and the collegiate competitive gamer and the sixteen year old who is visibly enraged or tearful at losing and the parent who shows up to support his child at a tournament matters at Tekkoshocon. The first impression we have of how many of you interact others is written communication, be it here or on Facebook or Twitter.
3. Relating to my expectations of our staff as listed above, if you'd like to share your experiences with our staff with me, please feel free to PM, Facebook message me, or email me (jeanie dot rabatsky at tekkoshocon dot com). Many of our game room staff, Z chief among them, put in dozens or hundreds of hours in preparation for this year's event and in several cases made substantial financial donations to the game room (staff members don't pay for their badges at cons where they work, but it still can cost substantially more to be on staff than it does to attend). The staff work hard and make sacrifices because they love the convention and what they do for the convention and they want to see it succeed. To that end, it's important to me to let staff know where they are doing things well and what they are appreciated for as well as helping them seize any personal growth opportunities that arise.
I'm pleasantly surprised by some of the comments made about the layout this year. What you say here will directly affect what we work to do next year so please keep providing detailed feedback. I don't know a lot about competitive gaming so while I'm not game room staff, I hope that the detailed explanations of what you like to see in tournament play continue as it helps me understand the discussion.
1. I heard from many casual gamers that they were also extremely sad with the game room, as there were just not many games. All that people really noticed was rock band and DDR. Honestly the only game people would not have heard of in the game room would be pop'n'music, which is not a casual game. Come to think of it, the only time I saw a casual game setup was when a PS2 had Katamari Damancy / Burnout.
I mentioned in my previous post how the brackets did not work. Single game matches in a fighting game is unacceptable, especially in a single elimination bracket. 2/3 rounds, 2/3 games is the standard. for UMVC3 it is 2/3games, as there is just one round. For Tekken I believe the standard is 3/5 rounds 2/3 games.
2. part 1: I am not representing Team 2A. Also, I said what I meant and meant what I said when it comes to my word choice. I feel with how bad the game room was this year, I have a reason to use the words I chose.
2. part 2: Just because we are competitive does not make us all mean people. I believe you may think I am mean solely from these forum posts, where in actuality I am just keeping it real with you guys, where most people will just not give feedback at all.
All of us have been dominated by kids before. We have seen 10 year old kids, with their supporting parents, dominate us. In turn, we have dominated them. There was never no ill will or anything of the sort between us. If you win, shake hands and say good game. This did not occur often at tekko, as the competitive players were usually the only ones that shook hands and were polite. We don't shove people away from a game simply because they are new to it / learning it. We HELP people that are learning. That is what fighting game players do.
3. Staff were in general extremely unprepared, especially for fighting games and tournaments. It was obvious that no research was done for the competitive games. DDR was based off of score, Smash Brothers allowed Meta Knight, and the fighting game rules were all jacked up. I posted on this forum stating that they better know how to run tournaments, but it seems that no one took the 5 minutes to look up official tournament rules for the game. They were also mostly rude, as I stated I was granted the nickname "sh*t talker" after some time in the con. setups were very scarce, and we were not allowed more setups when we had a line of around 10 people waiting for SFxT alone.
Z was terrible. Shoving a badge in my face and stating that as a reason is totally unacceptable. If you want conformation about this, SolidOutlaw was with me at the time. No matter how many hours he worked, it will not fix this. Totally unacceptable behavior by a staff member.
Just my 2 cents, and I am sure a vast amount of people will agree with me.